Fight a Siege
A monster crawls out of the screen and attacks the drive-in. The whole server fights it together with food, dooms and potions. Nobody is the target, so there's no one to annoy: the monster takes every hit, and only the attacker scores.
⚡ Quick steps · about 30 to 60 minutes, as long as the monster stays
- Find the monster. When a monster attacks, the bot posts its arrival as a new message in a games channel, with a card showing its HP bar and when it gets away.
- Attack it. In that channel, or a thread of it, run
/siege attack weapon:food, or pickdoomorpotionas the weapon. Anyone can join, and your first attack puts you in the fight. - Keep hitting. The usual limits apply, once every 20 seconds and 6 plays a minute. A splat of food does 8 damage, a smite of doom 16, and a potion poisons it for 4 now and 2 a minute for 5 minutes.
- Free anyone it grabs. When the monster grabs a fighter, free them with a normal
/rescue attempt target:@Sam. Someone else has to do it, within 10 minutes, or they lose 5 points and are out of the fight. - Cure anyone it poisons. Give a poisoned fighter a helpful potion,
/potion give user:@Sam type:health. If it works they're cured, and the cure counts toward your share. - Check your place. Run
/siege statusto see the card and your own damage and place. Only you see it. - Share the rewards. Beat it before time runs out and a new message pings the fighters with the results. Everyone who fought gets a share of the points, and the MVP gets a bonus and loot.
In detail
Your weapons
Each attack is drawn from that game's own lines, as a normal play is. The damage below is before the monster's own strengths and weaknesses.
| Weapon | Good | Points | Middle | Backfire |
|---|---|---|---|---|
food | 💥 Splat: 8 | +1 | 💨 Splash: 3 | 🔄 Splatback: 0, −1 |
doom | ⚡ Smite: 16 | +2 | 💨 Dodged: 0 | 😱 Spooked: 0, −2, and your next attack does half |
potion | 🧪 Poisoned: 4, then 2 a minute for 5 minutes | +1 | 🫧 Fizzled: 0, −1 |
A weapon is its game: if an admin has switched /foodfight, /doom or /potion off, that weapon can't be used. Your first 30 attacks a day score points, and every attack does damage. Items work too: a 🥈 Silver Bullet (/siege attack weapon:doom item:Silver Bullet) can't backfire and does three times the damage. See Items in a siege.
It fights back
Every 5 minutes or so the monster does something, with a new message that pings who it picked:
- It grabs a fighter. A fighter who's caught can't attack. Another member frees them with a normal
/rescue attempt target:@Sam: rescued frees them, and counts +12 toward the rescuer's share; sacrificed frees them, but the rescuer is caught instead; caught means they're still held. A fighter not freed within 10 minutes loses 5 points (never below 0 for the month) and is out of this siege. It never grabs the last free fighter. - It poisons a fighter. Another member cures them with a helpful potion,
/potion give user:@Sam type:health. One that works cures them and counts +8 toward the giver's share. An Antidote in their own Glovebox cures it too, and it wears off by itself after 15 minutes. - It roars. Nothing happens. It just wants attention.
Grabs need /rescue switched on, and poison needs /potion; otherwise the monster only roars. Killer Klowns grab two at a time, The Thing goes for the top fighter, and Pod People only poison.
Winning and losing
- Won: the fighters split a pool of 8 points each (24 to 200 in all) by their share of what was done: damage, plus 12 for each fighter freed and 8 for each cure. Each gets 2 to 30.
- The MVP did the most. They get +5 more and a loot item, and anyone else with at least 5% has a 25% chance of loot. Loot is sometimes a Silver Bullet.
- Escaped: time ran out first, and everyone who attacked loses 3 points (never below 0 for the month), but only when at least 2 fought.
- Rewards are paid for 2 won sieges a day per member. A siege won by one fighter alone pays only their share of the pool.
Won sieges also count toward the siege titles, and every 4 siege wins earns a Silver Bullet.
Run a siege (admins)
Admins and moderators can start a siege in any channel where the games are played:
/siege start
/siege start monster:blob minutes:45
/siege start monster:lizard minutes:60monsterpicks one of the 11 monsters. Without it, you get a random one.minutessets how long it lasts, from 30 to 60. Without it, 45, or the monster's own time.- Only one siege runs at a time, and the bot needs View Channel, Send Messages and Embed Links in the channel.
To call one off, with no rewards and no penalties:
/siege endSieges also start by themselves a few times a week while members are playing: at least 20 hours apart, never during a happening, and only when 2 or more members have played in the last 30 minutes and 3 or more in the last day. An admin can make random sieges rarer, more frequent, or switch them off, and set how long they last:
/eggshen-config-games happenings siege-frequency:rare
/eggshen-config-games happenings siege-frequency:off
/eggshen-config-games happenings siege-minutes:60To switch /siege off for members:
/eggshen-config commands toggle setting:siege enabled:falseRelated
- Play the games
- Games FAQ
- Games & Scores › Siege, every rule and number, and the monsters
